EDGE-TRIGGERED
react the instant a signal fires
LEVEL-TRIGGERED
buffer the signals, drain them on a beat
message
job done
timer due
collapse bursts
limit retries
ignore echoes
catch stalls
lost
agent
idle, work still waiting
every signal must clear the patches;
miss one and the wake is gone, silently.
message
job done
timer due
queue
message
job done
timer
message
60s
tick
agent
handles them, one pass
signals wait as rows in a queue;
the beat drains the world it actually finds.